I've been in front of a computer since I was five or six, and most of those
twenty years were spent playing rather than building. I tried to learn C++ far too
young, my brain hurt, and I dropped it. Everything I did end up learning —
design, video, eventually code — I picked up because something I was making
right then needed it.
The real start was 2012, opening Minecraft servers for friends. That turned into
years of running game servers: opening them, keeping them alive, closing them,
opening the next. It's where I learned how a live service actually behaves —
configs, economies, moderation, and what breaks at three in the morning. The one
that lasted was my own Pixelmon server, PokeMiner, later Pixelmon Türkiye.
The code started there. I wanted the server to do things nothing on the market
did, so I taught myself to build them — side mods for Pixelmon — with no
course and no mentor, reading other people's source on GitHub and in developer
Discords until it made sense. This was before you could ask an AI to explain
anything back to you, so it was slow. One developer, DaeM0nS, helped me more
than anyone else did; a good part of what I know started as an answer from him.
Java came out of those mods, C# came out of building a launcher for my own
server — which is exactly why Unity felt like home the first time I opened it.
I graduated as valedictorian of my department in 2023 and couldn't find a job —
not here, not abroad. So I stopped waiting to be hired for
the thing I could already do and started building it instead. Since October 2025
that has been Nightmare Company, nearly every day, alone.
A degree in international relations turns out to be strange training for horror
design. You spend four years studying how ordinary institutions justify terrible
things — which is more or less the premise of the company my players work for.
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2012 —
First game servers
Minecraft at first, then years of opening, running and closing others
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2018 — 2023
BA, International Relations
Çağ University · valedictorian of the department
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2019 — 2025
PokeMiner → Pixelmon Türkiye
my own Pixelmon server — where I taught myself to write mods for it in Java
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2021 — 2022
Erasmus semester
Instituto Politécnico de Bragança, Portugal
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2022 — 2023
Minecraft mod developer
freelance, remote — the first code anyone paid me for
-
2023 — 2024
Head developer
Siyntra Studios LLC, Oregon, US · remote
-
2025 — now
Indie developer
Pexify Studios · Nightmare Company
off the clock
- electric guitar
- piano
- bodybuilding
- games
- digital design
- translation
Turkish natively, English fluently, Chinese badly but improving.